Posts Tagged ‘release’

Global Translator – Translates Your Blog Into 34 Languages

January 31, 2009

Now you can translate your blog content into 34 languages by using a free WordPress plugin, Global Translator!
What makes this translation plugin better and unique than the others, is that it doesn’t take your readers away from your blog. Instead all translated pages are kept on your blog and become new content. Which means search engines will index it too! Like that you add a ton of unique content without writing or anything. However this plugin give you the choice to include the translated pages in your sitemap if you want.

Global Translator provides a powerful features which are:
• Four different Translation Engines: it has the ability to provide the translations by using Google Translation Engine, Babel Fish, Promt, FreeTranslations.com
• Search Engine Optimized: it uses the permalinks by adding the language code at the beginning of all your URI. For example the english version on http://www.domain.com/mycategory/mypost will be automatically transformed in http://www.domain.com/en/mycategory/mypost
• Fast Caching System: new fast, smart, optimized, self-cleaning and built-in caching system. Drastically reduction of the risk of temporarily ban from translation engines.
• Fully configurable layout: you can easily customize the appearance of the translation bar by choosing between a TABLE or DIV layout for the flags bar and by selecting the number of translations to make available to your visitors
• No database modifications: Global Translator is not intrusive. It doesn’t create or alter any table on your database: this feature permits to obtain better performances.

Download: WordPress Global Translator

Advertisements

Release: DotA Allstars 6.59

January 31, 2009

* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

* Reworked Enigma’s Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight’s cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage’s Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness

* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.

Download here

Credit: IceFrog

Adsense for Feeds

January 31, 2009

As many of you know, since becoming a part of Google in June of 2007, the FeedBurner team has been hard at work transforming FeedBurner into a service that uses the same underlying architecture as many other Google applications, running in the same high-volume datacenters. As a team, we chose this path for one reason: our highest priority is making sure your feed is served as fast as possible after you update your content, and is as close as technically possible to being available 100% of the time.

As many of you also know, a month ago we opened up ability for all AdSense publishers to move to this new platform, and just a few days ago made this move available to all FeedBurner publishers. What many of you do not know is that we have been carefully moving publishers for about six months now, looking hard at traffic patterns, debugging issues with these account transfers with publishers and their hosting and service providers, and working with many of our partners (including many other teams at Google) who run feed aggregation platforms to ensure feeds from this new platform are polled and distributed as fast and reliably as possible. (One example: we moved over 100 external Google blogs and their respective FeedBurner feeds over to the new platform as soon as we could; charity (and bug-fixing) begins at home!)

We are very aware of our responsibility to the RSS ecosystem. We are aware we host and provide service to not only some of the largest publishers, but also the feed for your site, the feeds that you rely on for mission-critical news and information, and even some feeds government provides to distribute information on a timely basis to their citizens. We know that many of you run businesses that critically depend on your feed being delivered quickly and reliably, and thus have been working with many of you to ensure that these feeds are delivered in tandem with a monetization solution that allows you to continue business as we go through this transition. FeedBurner has the privilege of serving millions of feeds globally that represent an incredibly wide spectrum of content.

It is this scale however, that makes our transition to Google’s platform technically complex, and as we have started to open up account transfers to all users, it has also amplified the permutations of publisher web server configs, service providers, feed readers, search engines, and so on, and so on. We want to ensure that the time we spend tackling this technical complexity is not mistaken for lack of urgency, concern, or priority.

Just as an example, we are aware and have been working on a known issue of returning a “502 Error” or “503 Error” when checking for updates after certain feeds are migrated. This is a very general error message, representing a number of underlying issues, but in many cases it is a service provider throttling or disallowing traffic from Google. Although we came across many of these issues during our testing phase, in reality we knew a lot of these challenges would not fully surface until we released at scale, which we now have and are dealing with as high priority issues within Google.

To help communicate these issues and resolutions much more effectively, we have created a new blog and feed that you can subscribe to during this transition period. We plan to keep these around as long as necessary. We may also add features to the site that allow you to report your own feed issue details.

The extended team — including both original team members of FeedBurner, newer team members that joined us since we’ve been at Google, and the rest of Google — is excited about our future on this new integrated-with-Google platform that all publishers will be on at the conclusion of this account transfer process. We are excited because we see the potential for scale and innovation on this platform that will make for a true next generation feed management solution. Most of all, however, we are excited about getting publishers excited for these possibilities as we reveal what we have in store.

Credits:

Release: DotA allstars 6.59 AI+ 1.52 Rev. 01 by BuffMePlz

January 31, 2009
This is a port of RGB’s AI+ v1.52 (originally written for DotA Allstars 6.48b).It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL, WINDRUNNER, STORM SPIRIT, OR UNDYING. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-AI don’t properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game…just don’t use them. If you really want to cheat against AI, just use -test

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
-cm
-switch
-er

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes seventeen legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance (6.32b), Astral Trekker (3.0d), Bat Rider (6.00), and Conjurer (5.51).

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.

Changelog:

Rev. 01
=======
-First update to 6.59

*Unofficial fixes
-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)
-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active
-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo’s Rum, Recall, Courier Shield, Burst)

6.59 Port of AI+ and -fun content by BuffMePlz.

Special thanks:
—————
Tenshinhan DN
Overflow_GR
Duvon
Strikur–
Counter_Helix_axe
Catalyst
chaser02
Green_Sliche
cp6uja
Thoth-

Credits: BuffMePlz